This weeks module was incredibly fascinating to me as an artist and writer myself. Particularly, the idea of digital storytelling is so interesting because it can be used in many ways. For example, visual novels – the Japanese answer to Choose-Your-Own-Adventure – have become incredibly popular throughout the world. These are games that make use of manga visuals, music, and text to tell stories that branch into multiple paths. The genres can range from romance to cosmic horror. In addition, the idea of web novels has become popular as well. This is another form of digital storytelling where indie creators will make use of the internet to tell a story. They are usually updated daily or monthly and have visuals, maps, etc. I’m actually writing and drawing an ongoing one myself that is called “Red Shift”.
With all that being said, tinkering around with Twine has been interesting. I can think of many people who would absolutely make use of this program: players of D&D, visual novel developers, writers, comic artists, etc. I did a small sample with it using my novel but since the technical activity calls for a historical story, I’ll be finishing the activity with something else.
On another note, I found The Oregon Trail to be interesting if not a bit odd. It’s always tricky when creating historical games simply because it’s easy to embellish the facts or tweak it to make it a bit more fantastical. But at the same time, games like these can be utilized in the classroom to teach students. There’s actually one I played recently that is just called Pre-Dynastic Egypt. It’s well written, factual, and the graphics are gorgeous. I know that when I was a kid, games weren’t considered educational and the ones that tried to be educational were typically shunned by kids. That is definitely changing nowadays haha!